Gamification is a process that can be described as "the application of game elements, and techniques used in game design, into non-game contexts".
Gang Survey is a hybrid of quantitative and qualitative methodology. 15-25 participants are invited for a 1½ to 2 hour in-facility session, with a mix of self-completed questionnaire and moderated group discussions.
This is the tendency to forget information that can be found readily online by using Internet search engines such as Google.
GSR measures electrodermal activity by detecting the resistance of the passage of a very small electric current though the skin.
Genetic algorithms are derivative-free and stochastic-optimization method based loosely on the concept of natural selection and evolutionary process by means of simulated evolution.
The Gross Rating Point is a common and standard measure of media delivery in advertising.