Computer Games In Schools
An Ipsos survey investigating students' attitudes to mainstream computer games has revealed that three in five 11-16 year-olds would like to use computer games to learn in school. The research, which surveyed over 2,300 11-16 year-old students in England and Wales, explores students' opinion and use of games and the findings could help to determine how computer games may be integrated into the school curriculum.
New Survey Reveals What Students Want
An Ipsos survey investigating students' attitudes to mainstream computer games has revealed that three in five 11-16 year-olds would like to use computer games to learn in school. The research, which surveyed over 2,300 11-16 year-old students in England and Wales, explores students' opinion and use of games and the findings could help to determine how computer games may be integrated into the school curriculum.
The study found that younger children were more likely to play games than their older counterparts, with 46% of 11 year olds playing games every day compared with 25% of 15-16 year olds. Younger students were also most likely to want to use computer games in school: 66% of 11 year-olds compared to 49% of 15-16 year-olds.
The survey, which was commissioned as part of Teaching with Games, also found that, of those who did not want to use games at school, 38% would rather play them at home -- implying that they see education and computer games as separate activities. Teaching with Games is a one-year research project led by education innovator Futurelab with support from three of the world's leading interactive entertainment software companies; Electronic Arts, Microsoft and Take Two, as well as the Interactive Software Federation of Europe (ISFE).
Nearly 90% of those who said they would like to use games at school agreed that it would make lessons more interesting. The perceived benefits of playing computer games were generally positive, regardless of whether or not students were in favour of their use in the classroom. More than two-thirds of respondents thought that games would improve their computer skills and just under half thought that they would help to improve strategic thinking skills such as problem solving. Students also agreed with teachers (who were previously surveyed by Ipsos for Teaching with Games in November 2005) in thinking that games can have negative effects such as reinforcing stereotypical views of people.
For further information, go to www.futurelab.org.uk/research/teachingwithgames.htm
Futurelab Topline Results, Schools Omnibus 2006
- 2,334 interviews were conducted among school children aged 11-16 in England and Wales.
- Students were asked about their opinion of computer games designed primarily for entertainment, played on PCs, consoles, mobiles and internet browsers rather than educational games.
- Self-completion questionnaires were completed in 100 classroom sessions between 24 February and 18 May 2006.
- Data have been weighted by gender, age and region.
- Results are based on all pupils in England and Wales, unless otherwise stated.
- An asterisk (*) represents a value of less than half a per cent, but not zero.
- Where results do not sum to 100%, this is due to multiple responses, computer rounding, or the exclusion of 'Don't know/Not stated' response categories.
Q1 How often do you play computer games at home or in school but outside of lessons?
% | |
---|---|
Every day | 35 |
At least once a week | 34 |
At least once every two weeks | 9 |
At least once every month | 6 |
Less than once a month | 8 |
Never | 6 |
Not stated | 1 |
Q2 Thinking about the kinds of computer games people play outside school, have you ever used any of these games as part of a lesson?
% | |
---|---|
Yes | 22 |
No | 66 |
Don't know | 11 |
Not stated | 1 |
Q3 And would you like to use computer games that are played outside school in lessons in the future or not?
% | |
---|---|
Yes | 62 |
No | 22 |
Don't know | 15 |
Not stated | 1 |
Q4 Why do you say that you would like to use computer games in lessons in the future? Base: All who would like to use computer games in lessons (1,441)
% | |
---|---|
Would make lessons more interesting | 89 |
Would help me learn in a better way | 39 |
Would help me learn new things | 29 |
Make you want to come to school/lessons | 1 |
For a break | * |
Other | 4 |
Don't know | 1 |
Not stated | * |
Q5 Why do you say that you would not like to use computer games in lessons in the future? Base: All who would not like to use computer games in lessons (522)
% | |
---|---|
Would prefer to do other kinds of activities in the classroom | 51 |
Would rather play them at home | 38 |
Not interested in computer games at all | 21 |
Would prefer to learn, not play games | 6 |
Games aren't educational/wouldn't learn anything from them | 5 |
Distracting | 4 |
Other | 10 |
Don't know | 1 |
Not stated | 4 |
Q6 Thinking about the kinds of computer games people play outside school, do you think young people who play these games learn any of the following through doing so?
% | |
---|---|
Their computer skills get better | 69 |
Their reactions to things happening are quicker | 53 |
They are better at strategic thinking such as problem solving | 49 |
They are more violent and aggressive | 30 |
They have the ability to give and receive useful criticism and work in teams | 24 |
They have a better knowledge of facts, for example about history, physics or maths | 24 |
They have stereotypical views of people or groups | 17 |
Other | 5 |
Don't know | 5 |
Not stated | 7 |
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