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Why immersive worlds shouldn’t be virtual versions of real life
Meta's Asher Rapkin on the future of the metaverse and its creative potential — from good commerce to good art.
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Here’s who should govern the virtual web
As more of us step into virtual worlds, will human problems follow? Author and investor Matthew Ball discusses how we might regulate the metaverse.
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How inclusion can help immersive media scale
Cathy Li, the World Economic Forum’s head of media, entertainment, and sports, discusses why the metaverse must value accessibility and inclusion from the start.
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Will viewers cross over to immersive content?
New technologies could transform the interactivity between TV, film, and audiences, says Warner Bros. Discovery's Vera Chien.
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How humans can hold back tech-enabled disinformation
Andy Carvin of the Atlantic Council explains the real-world stakes of virtual disinformation — and why real people are key to solving it.
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Reality
How we define and experience reality is constantly evolving as technologies to shape and use it become more powerful. This What the Future: Reality issue explores what will that mean for society, brands and business in the coming decades.
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The missing use case for virtual experiences
Gaming expert and media technology researcher Jonathan Stringfield explains what gaming can teach brands about the future of reality.
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How brands can fit into new realities
Web3 trailblazer Lindsey McInerney explains how virtual worlds could change the game for creatives, consumers, and brands.
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Here’s what it takes to attract early adopters in 2022
Early Adopters are key for businesses offering innovative production, especially amid record inflation.
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Republican voters continue to view Trump as the party’s leader
New USA Today/Ipsos poll also finds that most Democratic voters want someone besides Biden at the top of the ticket in 2024.